Hematology has potential, but it spends corpses like crazy. The trick here is to avoid cutesy plays. Glaciaxe is definitely the go-to starting Treasure for Sai Shadestorm. Created: 9/29/2022 (Castle Nathria Druid & Mage Nerfs) | Sr. Invigorating Bloom is often used with several expensive, high impact cards. It requires a game state that doesnt happen very often in a very specific kind of deck. Phaoris' Blade can build up massive amounts of damage over time and can easily finish off your opponent at a certain point. AAEBAf0GD87SA8IIvLYCzgfM0gMw1dEDzdID3Ab/zgPUswKODvoOuM4Dz9IDAAA=, Hero Power: Dark Arts But when you or your opponent are running a large number Deathrattles, it can become a high durability behemoth of a weapon. Imagine casting a 5 mana Survival of the Fittestand casting it again for free. They are all great cards, but only your decision-making can get you all the way to twelve wins. Coil Casting is intended to give you more triggers for the shared effects of Nagas that want you to play spells while holding them. Its hero power helps it get more mileage out of Caltrops than any other class, while Pillage the Fallen can meaningfully help speed up the game in your favor. Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. This is a really powerful card, but its a bit slow in Duels where there are frequent powerful swing turns as opposed to accumulative payoff. Since you cant have more that one weapon out at a time, its not a very optimal deck building strategy. Details: Heroic Duels 5108 MMRPassives: Recycling & Orb of RevelationDeck sourced by: The author didnt add any Information to his profile yet. Duels Archives - Hearthstone Top Decks Recommended videos Powered by AnyClip AnyClip Product Demo 2022 The media could not be loaded, either because the server or network failed or because the format is not supported. Its fairly good letting you distribute damage multiple times in a controlled way, and leaves you with 1/1s with reborn for board presence and extra corpses. Illucia has a Hero Power for both aggro and control decks, and both are quite good. Out of all the school specific Spell Damage, Kindling Flame benefits its particular school the most. Focus on weapons and synergistic cards in your future bucket picks. supplements the lack of most other tools sacrificed to build such a deck. Ideally you want all the fireballs to hit face, or sometimes take out a big minion you cant otherwise get rid of. Loyal Henchman and Clockwork Assistant are no more than slowly scaling cheap beatsticks, but they can get pretty big late game/run. The fact that Self-Sharpening Sword is outright banned in the initial deckbuilding phase should be a strong hint that you should pick it at every opportunity later on. | Devout Blessings) April 9, 2023 Hearthstone Duels 12-2 Warlock (8558 MMR) (Dark Arts | Killmox) April 17, 2023 Hearthstone Duels 12-1 Warlock (7768 MMR) (Dark Arts | Killmox) April 9, 2023 Hearthstone Duels 12-0 Mage (6566 MMR) (Wyrm Bolt | Infinite Arcane) April 8, 2023 Rogue was a safe class to put Swiftscale Trickster in because of the classs general lack of majorly impactful high cost spells. Since starting decks in Duels are 15 cards, there arent a ton of options for the class yet, and almost all of their cards are free for everyone. Signature Treasure: Wand of Dueling. The first one carried me through the early game that we talked about and the second one carried me through the whole run. Best passive treasure: Pillage the Fallen offers free weapons to fragment enemy faces with and is therefore the best of the bunch. Keep your curve as low as possible throughout the run and send as much damage upstairs as possible. Big shoutouts to J4CKIECHAN for actually this deck being his. The impact of Book of Wonders varies wildly, but has the ability to outshine a lot of the other primary passives. Creator Notes:Deathrattles themselves are good enough to carry Hunters with Death Games. But in Duels, if all youre doing is summoning really big stuff, youre gonna wanna do it much earlier than turn 9. This one in particular was rough because of 4 new heroes and most of their hero powers and treasures need to use specific links since they all have other versions from Doom in the Tomb. Scepter of Summoning is a good discount treasure so long as you have enough expensive minions to use it with but still have cards that keep you in the game until you reach the turn you can start playing them. Starting Treasure: Killmox, the Banished One. But if you happened to be running roughly 5 or more, its a fantastic way to get your expensive cards out earlier or make combos easier to use. Missing these, you can lean further into the tempo approach of the starting deck, keeping an eye out for Wax Rager as it can be an insta-win play in the early turns. Gathering Storm accomplishes that too, but exchanges the minion aspect and 1 corpse for card draw, which is just as viable but for different strategies. A lot of Death Knights better cards either need those corpses, or dont make more of them, so its challenging to make this Hero Power super impactful. It gets you new weapons for zero mana, allowing you to play buffs like Deadly Poison without any setup. Starting with a small constructed deck of fifteen singleton cards and a signature treasure, you. Best passive treasure: Robe of the Apprentice and Rhonins Scrying Orb are the best ones to start with, and with some luck, you can find Double Time from pool 2 to get the strongest possible Druid run. The Practical Duels Guide - How To Go Infinite In Heroic Duels! The Treasure used to be just Murloc Holmes. Not only that, its also abusable in Priest since theyre so good at cloning their minions and multiplies the value of Xyrella, the Devout. Deck code: Despite removing the damage taken from the previous iteration of All Shall Serve, it turns out to be a pretty bad passive. Hero Power Druid 1.0 Is Actually Really Good To Play At Festival of Legends | Hearthstone If you can't copy the deck code you can always get all of my decks on my website, or join my Discord, Twitter and Instagram! Rocket Backpacks augment your buff strategies well, especially if you pick up Lightforged Blessing for big comeback plays. The website is (almost) daily updated so you will get the best experience on what is played right now! Ctrl to select multiple classes. This can make Multicasters Battlecry ridiculously powerful! Theyre just generically useful, which is not a bad thing as it doesnt require you to build your deck around it while still being extremely strong. Created: 1/24/2021 (Darkmoon Races) View in Deck Builder Copy Deck For dezalian Registered User 8 Single target removal plus a 10/10 sounds amazing on one card. Getting bigger Silver Hand Recruits somewhere beyond turn six isn't much help in a format built around crazy combos, while Warriors are infinitely better at pulling off Menagerie strategies. But if your opponent cant get rid of it, you can start accumulating some really nifty board control and face damage.Party Portal at first looks like its supposed to be used to summon a big minion after you play an expensive spell. It doesnt generate any advantage immediately upon activation, and you cant control when you get the payoff. The Blood and Frost deck examples will resemble the builds a lot of players have been seen using. *Heavy Armor doesnt do anything to push you towards winning by itself. But those kinds of decks mostly summon vanilla minions with decent stats. Wish looks like the ultimate comeback card, and in some ways it is. It may seem daunting at first, but with this list of class strategies and starting decks, youll be a top tier duelist in no time. The first reward from Raid the Docks pulls a weapon out of your deck, which can give you guaranteed access to Ol' Faithful if you have no other weapons! Outside of massive early-game swings, Duels have a tendency to last longer than normal games. My best guess is that its a bug. Like or Dislike? But a lot of Freezing cards hit several things at once, so youll at least get a bunch of stuff to play if you happen to be low on cards. Plus many of Hunters better minions are Beasts, summon Beasts, or both. Seafloor Gateway can achieve the same thing in Mech Mage, and Paladins can handbuff all those extra Mechs you get from even more burst stats to Magnetize onto your minions. Advanced Duels Guide - With Example Decks And Treasure Tier Lists! Awakened Ancient is also worth taking as a defensive hand reload. Bans in Hearthstone instead of Nerfs: A good decision? However, not all of them are specific in their uses either. Not every Buddy should be in first position, therefore Leeman and Bene needs to act clever. I hope this extensive guide helps you rake in those wins! A build like this can even outpace weapon-based Rogue decks when it comes to burst, and your goal is to make sure that you can disrupt your opponents plans long enough with cards like Mana Burn and Consume Magic to deliver the killing blow. You can also pile up on you decks strongest minions like Jace Darkweaver, Captain Galvangar, or Alexandros Mograine. Royal Gift is an excellent finisher. I'm thinking about moving Mending Pools up too. The remaining actives are nothing more than slightly improved versions of existing collectable cards. Same goes for the Menagerie shenanigans. Well start by ranking the neutral treasures on a scale of 1-5 followed by an explanation for the reasoning behind the ranks. Most legendary minions only work within a certain kind of deck, especially class ones. While Starving isnt as bad as All Shall Serve since Hunters have fewer draw options, relying on Beasts dying to get it is not the best plan. However, you need to have both the two cheap cards in your hand as well something big and worth the effort to turbo out. Harvest Time! Though your class and deck will have a large impact on the correct choice, some of them are a cut above the others and should always warrant consideration. Best passive treasure: Recycling used to be a sleeper OP pick because it shuts down any burn-based strategies, and is a strong contender once again. Until this is resolved, if anyone has noticed a pattern with the cannons interactions with enemy Locations, please leave your findings in the comments and well update it. Sure its good at giving you spells from a school that typically doesnt generate more stuff, but there isnt enough Fire support to make this a sustainable strategy without something crazy like drafting 5 extra copies of Grand Magus Antonidas. We even have deck lists that all have gotten at least 8 wins each! Concoction Miracle Rogue - #1 Legend (PocketTrain) - Return to Naxxramas. Not every Buddy should be in first position, therefore Leeman and Bene needs to act clever. Elixir of Vigor has shown to be surprisingly useful. Since there are so many more possibilities with newly added Hero Powers, Treasures, and available expansions**, this guide will discuss everything you should consider when making your starting deck. Contact us for detailed insights, Hearthstone Duels 12 Wins Druid larry3141, Hearthstone Duels 12 Win Druid Not Rain, Hearthstone Duels 12-2 Scarlet Leafdancer (6040 MMR), Hearthstone Duels 12-2 Sai Shadestorm (4517 MMR), Hearthstone Duels 12-1 Sir Finley (5035 MMR), Hearthstone Duels 12-0 Vanndar Stormpike (7086 MMR), Hearthstone Duels 12-2 DrekThar (8447 MMR). There is another successful archetype though that uses Spread Shot; that being Questline Hunter. With even more, it can become a cheap unavoidable source of 14 damage! Is there something you think I missed or have a strategy you'd like to share? Both Priests and Druids have cards to support an Undead archetype, and Elise has the option to use the best of both. Plaguebringer is one of those things that REALLY works when it works, but the Overload can fuck you up especially when you need to play smaller spells that don't need the discount. Keep an eye out for targets, as its kind of hard to plan a combo and save both pieces for it. You should already have ways to keep up card advantage by this point. Cards that give all of your minions a buff encourages token strategies. But when an opportunity to use it on the perfect minion presents itself, it can certainly turn the game around. Fire Away! Bubble Blower really helps push the Quest forward and can provide even more Battlecries to double when its finished. Persia's 12 Wins Questline Druid Questline Druid has always been a pretty straightforward deck: gain armor and hit the opponent in the face before they overwhelm you with on-board stats. Magnetic Mines is the most used and serves as its decks win condition given that they maintain Armor long enough; all of which take Scrapmetal Demolitionist to further this strategy. Signature Treasure: Fluctuating Totem. This guide will help you with ideas regarding how to start building your own Duels decks; including potential starting builds, strongest treasures, and combos to look out for when drafting! But since so many of them summon, its now viable to include some of the better Infuse cards. Signature Treasure: Deadly Weapons 101. Deathcharger is just not big enough to justify a detrimental Deathrattle even with Charge. This means you should stick with Fluctuating Totem for synergies. Polymorphing is one of the best forms of removal. While some minions become less efficient to play, the swings you get by working around the cost increase makes a huge difference. Follow this with Battle Totem in pool two, which can be incredible in the right Priest build, offering near-endless card-generation guaranteeing wins so long as you can keep yourself alive. AAEBAZICD0BWX/4B0wPEBuQIrqsCm84D3tEDieADiuADouEDpOEDpeEDAAA=, Hero Power: Natures Gifts Princess is a pretty good Deathrattle support Treasure, but its lack of instant impact makes it a little slow for Duels unless you can make use of it right away like if you have Rocket Backpacks or brought Death Games. New "Recruits" is a great tool in general that functions really well in any tribe-centric strategy such as Murlocs or Mechs. Since it only benefits big neutral minions, it can ultimately work in any deck that can maintain control while they snowball their advantage. Since you can still do Rogue shenanigans, anything with mana cost reduction also benefits you greatly, including Crystal Gem for early combo weapon setups. BA1 1UA. We'll start by ranking the neutral treasures on a scale of 1-5 followed by an explanation for the reasoning behind the ranks. There arent too many ways to capitalize on Bubbas Battlecry, but its still a decent way to deal with a medium sized threat or clear a couple small minions without losing tempo. However, they share a couple problems in common that may make them hard to use. Your best combo is Survival of the FittestCarnival Clown, this is what you are aiming for. Scales of Justice is also a great tool for dealing with a troublesome enemy board. At (3) mana, its pretty difficult to make impactful combos. Starting Treasure: Scrapmetal Demolitionist. They can also handle Deathrattles that summon more stuff really well. Though you nearly always want to pick the empty buckets to maximize the consistency of your deck, a build focusing on Discard synergies will always want the biggest deck possible. AAEBAa0GDx6KAdwBkAKXAskGjQjTCtcKkrQC3swDy80D1s4D49EDotUDAAA=, Hero Power: Shadow Mend Pure Neutral - With Battle Tactics being such a good Hero Power, its pretty easy to just build a deck that only wants to use large neutral minions while For the Alliance! Now, your best bet is a hyper-aggressive build that can leverage your Outcast-synergistic Hero Power and starting treasure. Getting twice as many minions is fantastic, but there is no added efficiency to playing them like other doubling passives. AAEBAaIHD7QBsgLtAogH8rACkrYClLYCqssDpNED2dED/tEDq9ID390D6t0Dw+EDAAA=, Hero Power: Roguish Manoeuvers Tier 3: Out of all the three-stage treasures, Surly Mob is probably the best. Of course at the first game your only out isLunar Eclipse andWrath. Even then, it loses you a ton of tempo thats hard to recover from in Duels. Gaining cheap copies of your minions with Shadowcasting 101 is definitely useful. If you are lucky you may find some withNature Studies which I highly recommend keeping in the mulligan phase. Personally, I picked Mysterious Tome as my first Passive treasures and Double Time as my second. backs you up with whatever you may otherwise lack from your initial deck. Ancient Reflections actually has quite a few amazing targets that can win you the game. Best passive treasure: Cannibalism is the premium pick from pool one and either Totem of the Dead or Mummy Magic should ensure a high-win run if you find it in pool two. Do the two make the best of their buddy or do they waste the potential? Check out our Friends & Partner Page (link) or use the links below: We always look to work with new companies, whatever you like, such as: Sponsored Articles | Direct Ads / Ad Placements | Affiliate | Giveaways | etc. Tony Druid - #189 Legend (RidiculousHat) - Festival of Legends. Creator Notes: Pirates are usable, but not as abusable since it lacks a Secondary Passive to maximize value on. A pair of free 3/3s per Fel spell is great, but the way in which you get it is pretty slow for what you need to be able to do to keep up in a Duels game. Infinite Arcanes mana discount only comes into play in long matches, but quickly loses relevance in the ultra-late game. While Idols of Elune is just a weaker version of Double Time, getting twice the value out of a spell is extremely good. The most important one is that its guaranteed to be in your hand by turn 1! 4 Timber Tambourine 2. Best passive treasure: For a Roguish Manouvers deck, the best pool 1 option is Pillage the Fallen. Its definitely not a build-around treasure and its a greedy choice if youre facing aggressive opponents. Youd have to build a very Beast heavy deck to make it not useless. Hearthstone-Decks.net is your Website for Top Hearthstone Decks. As mentioned before, Seabreaker Goliath is simply a vanilla minion, granted one of the biggest there is. If you drafted sub-parr cards, youll either end up with too many weak minions or have to lose tempo by playing them to free up hand space. With all the available cards Hunters have access to in Duels, Deathrattles are definitely the go-to archetype. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. Staff of Pain can really push the progress and value of The Demon Seed. Stormwind finally gave Demon Hunters some pretty good incentive to run Fel spells. Well here, we have a very in depth analysis of everything in the game. Tier 2: Vampiric Fangs can provide big Heal to classes the otherwise lack it and struggle against decks based around Magnetic Mines and Mind Tether, while functioning as targeted removal. Deathcharger is just not big enough to carry Hunters with Death Games play spells while holding them is of... 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