Your patron will undoubtedly outlive you. The Wisp returns after a Short rest if it is killed. This was a bigger problem in previous versions of our world, but has gotten better over time. It also made him functionally insane - he could do practically anything he wanted without consequence and he behaves like an excited child most of the time. On a roll of 4 or higher, the attack instead misses you, regardless of its roll. Whether they are for the greater good, or simply to further your own desires, is completely up to you. All you know is that right now, doing what they want, as best as you can anyway, is in all your best interests. Your pact with this individual is a binding contract that promises you great wealth and prosperity. Creatures with advantage against the spell save now have disadvantage. Studios' The Seasons Have Teeth #1, REVIEW: IDW Publishing's Teenage Mutant Ninja Turtles/Usagi Yojimbo: WhereWhen #1, D&D Party Finds a Beautiful Way to Honor a Player That Passed Away. Any creature who is frightened automatically fails the save. You are immune to being charmed, frightened and possessed. Seen as the most powerful and regal animal in the realm by many cultures, your patron is a powerful feline of sorts. Your game statistics are replaced by the statistics of the cat, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. 2nd Edition Statistics[1][4] You are unaffected by all effects of this weather, as are up to one ally per point in your charisma modifier. You learn two languages and gain expertise in one skill of your choice, which means your proficiency bonus is doubled for any ability check you make with it. You have alchemically infused your skin with adamantine fibers that toughen on command. Karsus had access to an endless array of tools and reagents that he was able to cast the spell himself. The following spells are added to the warlock spell list for you. Whether through actions or deeds, this Ancient Dragon has seemed you to be worthy of its powerful gifts. As a bonus action, you can give yourself resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. By 6th level, you can project an image of the Brand's mascot into someone's mind as a bonus action. You can use Karsus Dream as an arcane focus. Your patron is that in the most materialistic sense of the word. When you cast a spell of 1st-level or higher that requires a spell attack roll, roll a d10. Birth/Death: 3163-3520. When you choose this patron, at 1st level, you can force the mental state of others to change at your whim. This effect lasts for 1 minute, and ends early if you are incapacitated or if the creature takes damage. Once per short rest, you can choose to increase your fly speed to 120 feet for 1 round. Doesn't mean it can't be cast of course, you could make it a prolonged ritual so that the PCs have time to stop it. Once you use this feature, you cant do so again until you finish a short or long rest. The child-who-would-become-a-god, the. Achivement Badges. When you make a d20 roll with advantage, you can choose one creature you can see within 30 feet of you. It is believed to be an aberrant god of some sort, though good and evil seem not to be within its goals, and instead it watches and wishes to partake in minor divine acts that push and edit human evolution. In addition, you gain proficiency in one of the following skills of your choice: Deception, Intimidation, or Persuasion. Your patrons wealth buys you into previously unknown secrets. Starting at 1st level, you gain the Eldritch Blast cantrip as a bonus cantrip that does not count against your cantrips known. At 14th level, you become one with the spirits of the world. Mystra became the new goddess of magic, and Karsus became known only for his folly. At 1st level, the warlock gains proficiency in perception checks, and advantage on sight based perception checks. When you make an ability check, attack roll, or saving throw, you can choose to add your Charisma modifier to the roll. Regardless of how you contact them, such spellcasters were immensely powerful in life, and are directly connected to the Weave in death. Karsus himself believed the spell was even capable of allowing its user to become a god of their choosing, replacing a current god with themselves the moment the spell was completed, but in truth the spell could only "steal" the power of a god, which was not permanent. Starting at 10th level, you can cast the spell Scrying once per day for no cost. I'm planning on him being in his lair - the top room of his flying castle, casting his Avatar spell - and he's prepped his lair with magical wards and traps to prevent any interference - private sanctum, symbol traps, and animated constructs. There is only one Mortem in each realm, and warlocks are granted its power to serve its will and usher the end of certain creatures. Starting at 6th level, your mortal soul starts to meld with the element which fuels your patron. Starting at 6th level, you can subtly influence the minds of those you speak with, to make your words more impactful. While there aren't the same kind of statistics published for Mordenkainen in 5e as there have been in previous editions, some of the interesting lore still applies, I think. You gain proficiency in Athletics, and climbing and swimming do not cost extra movement for you. You are immune to bludgeoning, piercing, and slashing damage from nonmagical attacks. However, you are far more fragile, and have vulnerability to bludgeoning, piercing, and slashing damage. Karsus was perhaps the most powerful wizard who ever lived. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. The Silver Tower went dormant, and the Veil collapsed. You learn the spell Leomunds secret chest. The following spells are added to the warlock spell list for you. By 14th level, when you cast a cantrip that deals damage, you can spend one gold piece to literally throw money at the problem. You can use an action to gain the following benefits for one minute: Once you use this feature, you can't use it again until you finish a long rest. You have incorporated enough reinforcing materials into your body to become somewhat resistant to physical damage. Male[1] In addition, whenever a creature you can see within 60 feet of you fails a Wisdom or Intelligence saving throw against a spell or harmful effect, you can use your reaction to deal psychic damage to it equal to your warlock level. The Tarrasque. You can safely do this once; you should take a short or long rest before you do so again. Similar to the Psychopomp Patron, the Mortem Patron is a true avatar of death, lording over the Psychopomps and Shinigami. You gain resistance to necrotic damage, and proficiency in death saving throws. In either edition, however, she has at least some levels in wizard and is known as one of the most powerful spellcasters in Faerun. Starting at 6th level, You gain a fly speed of 40 feet, as well as proficiency in stealth checks. You have entangled yourself into a pact of many. You have bound yourself to a patron who has been tasked with leading the souls of the dead to the afterlife. Those who are might find themselves drawn to the mysterious Showman, believed a minor trickster deity (who most often takes the form of a white rabbit), long forgotten and bereft of worshipers. Karsus's avatar was a very powerful spell which altered the very disposition of reality. Str 19; Dex 13; Con 19; Int 22; Wis 19; Cha 15. You can cast that spell once at its minimum level without using a spell slot, but cannot cast it otherwise, until you finish a long rest. Your spiritual guide is as subservient to your patron as you are. Starting at 1st level you learn the Toll the Dead cantrip. Your enemies are plagued with images of the souls around you being collected by your patron. I've even considered giving him a simulacrum to fight off interlopers while the real Karsus casts a spell. If you take one of these latter forms, you must take a short or long rest before you can use one of those forms again. If you take the Pact of the Tome feature at 3rd level, your Grimoire becomes your Book of Shadows. On a 6, you are unaffected and the spell is reflected back to the caster as though you were the caster and the original caster was the target. On a hit, the beam temporarily halts one random magical effect or item the target is using until the end of its next turn. The Player's Handbook describes character ideals like this: Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. In some cases, that connection becomes so powerful that it changes who the Warlock is at their core. Karsite[7] The staff itself has a half crystalline, half stone structure, but is as light as a feather. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Karthus . At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). All have roles to play in the worlds shaping, but each has a purpose that helps define the larger pattern. Differing editions of D&D disagree on whether Alassra Silverhand better known as the Simbul and Witch-Queen of Algarond is primarily a sorcerer or wizard. All they see is your unwavering loyalty. You can cast the spell without using spell components by succeeding on a Dexterity (Sleight of Hand) check. [13], Unfortunately, his choice was a terrible mistake, for one of the responsibilities of the deity of magic was to regulate the flow of magic to and from all beings, spells, and magic items in the world. The Plane of Water is at the same time tranquility and rage manifest. You no longer exist. Starting at 1st level, you can use your bonus action to assume the form of a primal force of nature. The flying cities of Netheril plummeted to the earth. Its wizards are more regulated and regimented. Born into the nobility of the Istani not at any great rank, but high enough to ensure a position of power in the restored empire. The Will O Wisp remains for 1 round per level the warlock possesses, or until killed, in which the wisp returns to its summoner's mouth. Once you use this feature, you can't use it again until you finish a long rest. Once you cause an attack to miss using this ability, you cant use it again until you finish a short or long rest. His cheeks . Perhaps you have come into possession of a relic of theirs that holds a connection to their essence, or perhaps you have fallen under the tutelage of a demilich. From time to time, the Raven Queen's gaze lingers on a mortal soul who's courage and devotion sparks her cold heart. At 14th level, whenever you are forced to make a Death saving throw, you may instead choose to be reborn from the ashes of your former self. When you open a pocket, bag, or other container that you touch, you can choose for it to lead to your personal extradimensional space, which is 64 cubic feet in volume. I'd like your advice on this UNFINISHED homebrew statblock for the secret BBEG in my upcoming Netheril campaign. These warlocks serve a strange, alien creature that is said to lurk in the forests of the world. Once you use this feature, you can't do so again until you finish a short or long rest. At 10th level, your skin (and possibly your hair) toughens and takes on an unearthly hue (porcelain white, jet black, emerald green, etc. In addition, once per day you can cast the spell Control weather. From there, he managed to make the leap to godhood. You may hold or otherwise manipulate a weapon, shield, or other object on the same arm as your battlefist, though you may not attack with your battlefist and use an object or weapon held in that hand on the same turn. I have a homebrew world where Karsus actually casts Avatar, and that following events unfold as normal. 6th-level Artificial Intelligence feature. I have some homebrew spells for levels above 9th ported back from earlier editions, but I'm still working those out, so for right now, I want to ask how 1) the fact that it gives him four 9th-level spell slots and 2) the fact that it means he can upcast lower-level spells to levels above 9th will affect combat. You can use the parallel die only once. Karsus. You don't lose concentration on spells when you are incapacitated so long as you are still conscious. You can take the Dash and Disengage action as a bonus action. Starting at 1st level, you gain proficiency in the Stealth and Perception skills. If the creature is hostile to you, it has advantage on the roll. Your patron oversees all the spirits that roam the various planes, whether still tied to their physical body or not. Treat this cantrip as if it had a range of touch. By 1st level, your loyalty to the Brand affords you a level of supernatural protection. When you cast mage hand, you can make the spectral hand invisible. Additionally, you no longer age, do not suffer the effects of old age, cannot be magically aged, and cannot die from old age. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious. Death represents not an end but a transition. Your direct spiritual connection with your patron allows it to possess you when you request its intervention. You are resistant to fall damage and do not take damge from falls of 30 feet or less. Basic information Arguably the most powerful wizard of all time. He is a malaugrym, a type of immortal shapeshifter that often aligns itself with the Forgotten Realms' villains. When you reduce a creature to 0 hit points, their body falls in a spray of gold coins, which equals 20 times its challenge rating. Despite the gulf that stands between the two of you in terms of power and physical distance, the dynamic between you and your patron is unique among warlocks. Like I said before, he's supposed to be beastly, but I want him to be beatable. Karsus targeted Mystryl with a 12th-level spell, more powerful than any that had been cast before. Mystra (/ m s t r / MIS-tr) is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. Starting at 1st level, your pact allows you to prepare a spell for later usage. Lord Karsus was the Netherese creator and caster of the Karsus's avatar spell that triggered the Fall of Netheril. Page 124, Dungeons & Dragons Player's Handbook 5th edition. Out on the edge of the multiverse is a demiplane called Toontown, a wacky place inhabited by toons, creatures of ink and magic that defy logic. At 14th level, you may take another full round of actions on your turn, including movement, an action, and a bonus action. 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When you choose this patron, at 1st level, the warlock spell list for..